|The latest rendition of my classic chopper picture is now in the gallery!|
|Anime Land! Anime Land!|
|Here is my collection of recent drawings portraying the six legendary sages of Hyrule from Ocarina of Time!|
|This is a series I did this summer for all the boss encounters in the greatest Zelda game ever! Unfortunately, I lost inspiration when it came to doing the two Ganon battles|
|As you all probably know, I consider myself to be a pretty hardcore WarioWare fan. So, having said that, I figured I'd do a review of the series after replaying them all again this past summer. First off, I'd like to clear some things up. Some games are not included because, well, I don't consider them individual games or I haven't played them. For one, Mega Party Game$ for the Wii will not be in the review since it's just a port of the original to the GCN, and aone that fails compared to the original in every way other than the multiplayer addition. WarioWare D.I.Y. Showcase for the WiiWare will not be featured because it's simply just an expansion of D.I.Y. and, well, I've never played it. And lastly, WarioWare Snapped will not be included because I've never played it and anything I've seen about it leads me to believe it doesn't count. It only has four characters, it had no commercial word upon it's release and it is basically just a rushed a game that Nintendo threw out to show off the camera capabilities of the NDS (Though, once again, I haven't played it so I can't completely judge it). Anyway, let's start the review...|
(My Favorite) 1. WarioWare, inc. : Mega Microgame$ (GBA)
2. WarioWare : Twisted! (GBA)
3. WarioWare D.I.Y. (NDS)
4. WarioWare : Touched! (NDS)
(My Least Favorite) 5. WarioWare : Smooth Moves (Wii)
WARIOWARE, INC. : MEGA MICROGAME$
This was the first one to be released as well as the first one I played. This game was love at first sight. It was totally unique and like nothing else on the market at the time. Not only was it a breath of fresh air, it was a great way of breathing new life into Wario, a character who more or less was pretty directionless until then. We got to see Wario's pals and get a taste of what his world was like, as well as being challenged with an extraordinarily unique and addictive gaming experience.
WarioWare inc gave birth to "microgames", games that are up for only a very brief time with a single command. In that time you have to figure out what the command is asking of you, using only limited controls, figure out how to do it, and win the game. If you don't finish before the bomb's fuse runs out, you lose. You play these games in a random chain of gameplay, one after the other. You are only allowed to lose four times per run. After awhile it speeds up, the games get harder, it's good stuff (to say the least). To add some flavor to this more than enjoyable gaming frenzy are interesting, zany characters with wacky cut scenes, with a bizarre sense of humor to compliment the randomness and frenzy of the game. Throughout your play you can even unlock hoards of bonus games. One of the most notable factors of the game is it's way of ressurecting the classic arcade style of games from the golden years of gaming, when Nintendo's biggest claims to fame were still Donkey Kong and Punch-Out!! Aside from the obviouse homage in 9-Volt's collection, many games are structured in the style of retro games, some times even specifically, as two of Wario's games represent Pacman and Galaga. This game is guarenteed to bring a smile to the face of any old school gamer, as it did to me.
All in all, this game is a masterpiece. In my personal opinion there is no greater handheld experience. It's practically what the handheld was made for. It doesn't dominate your time with stories and in-depth strategies, it's just quick, "any-where" fun. This game was so inovative that fans all new we had a whole series ahead of us. This game definately wins in being the most original of any WarioWare game by far, being that it put down the foundation for the entire series.
WARIOWARE : TWISTED!
It took me far too long to get my hands on a playable copy of this treasure. Though it recieves little recognition amongst the gaming world (WarioWare fans included) this was the second most superior WarioWare title in my personal opinion. It maintained the perfect sense of humor from the first game while introducing all new ways to play microgames. Using technology through a weighted sensor in the game cartridge, WarioWare twisted could read your real-life hand movements and rotate the game with it. Aside from ground breaking mode 7 designs, WarioWare Twisted just delivers. Good games, funny cut scenes, decent difficulty, and even more unlockables than it's prequel. If I had to complain about anything, I guess it would be the lack of effort in graphics. Though the WarioWare series intentional uses childlike graphics to add to the humor of the series, there are instances where this game just comes off rushed, like how the scenes inbetween games for Spitz and Dribble are on a totally white backdrop, and how the scenes behind the score tables on the game over screens don't move at all and are usually very crudely put together. This didn't bother me in the least, though. I also would have to say that the option to choose from a multitude of characters at once was more enjoyable on the first game, as opposed to this one that limits you to playing each character one at a time. Other than that, this is a great game.
I love WarioWare (obviously), so being able to make my own games and put my friends through the torture of playing them is just way too cool. WarioWare D.I.Y. was a good move for Nintendo's part. Unfortunately, the game does suffer from some pretty inexcusable flaws. For one, the mandatory tutorials with Penny, which are really just a way for the game designers to force you to get farmiliar with this rather new character they shove in your face all too much, are a serious waste of time. Say you've played the game before. If you start a new file, you will have to go through all of them (which takes well over an hour of garbage) before you can even do anything. Then you also have to do a buttload of tests with Master Mantis, another new character from Smooh Moves they are forcing you to get farmiliar with. Instead of Penny and Cricket, why not Dr. Crygor (since he supposedly made the damn thing) and Kat & Ana? I just feel any new characters from Smooth Moves were rather generic and unnecessary, but I'll get to that in my Smooth Moves review. Better yet, why not just make the tutorials optional and write it all down in the game manual? Also, the game making tools are quite limited, only allowing you to make touch based games, ignoring the d-pad, buttons, blowing and dragging features of the DS. The game also only allows your games to be presented as Wario Games, rather than drawing inbetwen pictures of your own or using any of the characters on the game. The primitive design of the game builder don't bother me too much, though, since it is the first WarioWare game in the series to feature such options.
Another problem with this game is the fact that it runs on a real time clock and forces you to wait quite long and do lots and LOTS of gameplay just to unlock characters' games and musics. And finally, my last complaint would be that the way they did the story, they pretty much ended the series, being that they made all the most popular characters leave WarioWare, inc. I don't know about you, but playing WarioWare games from now on with only characters who were brand new in Smooth Moves doesn't sound fun to me. So in the end, although it has an incredebly cool concept behind it, those few flaws put it below the other two. Still a great game, though.
WARIOWARE : TOUCHED!
Not the most unique WarioWare title, but definately a good one. It delivers solid gameplay in the traditional style, but with a new spin. It also introduced the character Ashley, my second favorite character and very likely the most popular WarioWare character to date. It just doesn't bring as much originality to the table as D.I.Y. to stand out as better or equal, and I felt the cutscenes began to ose their original charm here and seemed to focus more on being cute and very "saturday-morning-cartoony-humor" than the bizarre randomness of the first two titles. This is still a very good WarioWare title, though, and a very rare find.
WARIOWARE : SMOOTH MOVES
Don't get me wrong, this is a good game, but as far as WarioWare games go, I'm not too crazy about it. For one, the art left the original style and just became very ugly and flash-generated. Everything on the game focuses on overly cutesying everything to death. I guess sales showed that more girls were playing WW than guys, so they clearly aimed this one for a female audience, as opposed to the previous ones which were not geared for any specific type of person. The cutscenes don't make me laugh in this game, they actually kind of embarass. The games are fun, but they are exceptionally easy even for WarioWare. In fact, just about the only time you lose a game is when your stupid sensor bar just fails to read your obvious Wiimote action (which happens WAY too much). The new characters are just more cute kids with zero originality behind them compared to the old line-up, and one of my favorite characters, Dr. Crygor, is practically replaced with the totally uninteresting Penny Crygor (guessing they wanted another cute character rather than one who was actually funny and unique) with the exception of a half-ass "excercise" program unlocked later in the game. 9-Volt's games represent games that were still very new at the time rather than classic nintendo as his games are meant to. This is not only dumb because Nintendo still has dozens of classic games never touched upon in 9-Volt's games, but seeing recent games you just played a few years back creates no sense of nostalgia or surprise. Also, the inability to skip intro cuscenes or form instructions on a new file is annoying and slows down the gameplay seriously.
The thing I hate most in the end is the over kill of cute. There are already too many Nintendo games dominated by cute crap, why Wario too? He was actually unique. His world was crude and silly and random and built on poddy-humor. Now he hangs out with almost all children and teenagers (making him seem very creepy) and even Jimmy T is dancing with hello kitty for god's sake. The art is ugly, the microgame art is ugly, the cast of characters is lacking, the controls aren't very good, and the cute factor is too much. However, it's very fun and can last a very long time, even bringing a multiplayer mode into the mix. It also has bmultiple name entries for a much greater and competetive record system. And, at the end of the day, it has a very kick ass Pyoro game.
Where the WarioWare series totally dominated on all other consoles over Wario Land in every way, this is not the case on the Wii. If you really want Wario on the Wii but can only get one game, my advice to you is to skip Smooth Moves and pick up Wario Land : Shake It. WLSI is not only a far superior game than WWSM, it's also by far the best Wario Land game, complete with the most impressive graphics and soundtrack of any Wario title.
So there you have it. That's my review on the WarioWare series. I know it's not worth crap because most people say Smooth Moves is the best title, but this is how I feel about the series. That's enough out of me for now.
WANNA COMMENT, ASK ME QUESTIONS ABOUT MY VIEW ON THE WARIOWARE SERIES, OR GIVE THE GAMES A REVIEW OF YOUR OWN? POST IT AS A COMMENT HERE - hoppybadbunny.deviantart.com/j…
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I am also the founder and head manager of a Nintendo fan group here on DA
Current Residence: Camp C
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